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Do it, but your way

And make it better

Welcome stranger to the TL; DR Sunday #2, hope you had an amazing week! I sure did, very busy one. So letā€™s get to the topic of today.

Few days ago a friend of mine messaged me on Slack, with the words ā€œDo it man!ā€ with a link attached. So as a curious individual, I had to see what was the exciting thing he wanted me to recreate.

inspo

ā€œThis is a fairly simple sceneā€ I replied, I can give it a shot, but letā€™s not copy the scene blindly. It would be for learning purposes, but still, letā€™s create something of our own.

So, I ended up with this.

Gift_Color

Iā€™ll walk you through the process of how I did it, I wonā€™t forget to tell you to animate the hinges, and who knows, in the end, youā€™ll be able to do it too.
A Full disclaimer, this isnā€™t a step-by-step tutorial, that would be way too long. Maybe someday.

What youā€™ll need
Any 3D software of your choice, I used Blender for this one and thatā€™s pretty much it.

First things first

startup

Letā€™s select all and delete.
After that, we can start with the base model of the gift.

Now letā€™s Add a cube.

cube

Excellent! We have our base mesh to work with. You might be asking, but Adam, we just deleted the Cube, why add it again?
Any 3D Blender professional knows, that you have to delete the default cube every time, even if youā€™re going to work with a cube duh. Otherwise, bad things might happen!

I went into edit mode, rounded up the corners, and separated the top and bottom half, so we can animate it after. From here itā€™s just three simple actions. Inset, Extrude, Scale.
After that, I added the hinges from simple geometry like plane and cylinder and added two levels of subdivision.

model-open

The Ribbons

For the ribbons, I created extra loop cuts on the cube, separated them, and used the power of bezier curves in Blender to play with their look.

A small tip, you can create a plane and then apply it as a bevel object to the curve, so you can have the ribbon any shape you want.

ribbon

Adding the diamond is pretty simple, itā€™s just a cylinder, with vertices reduced to 8, then you merge the bottom verts and now itā€™s again the matter of Extrude, Scale all over again.

cylinder-8diamond-final

The hardest part, LIGHTING.

You play with it a lot, test a lot of things and it still may not be as good as you want it to be. You can tweak it for hours, literally.

In fact, this is the area I struggle with and spend a lot of time with, but who doesnā€™t right?

I ended up with one sunlight and two area lights.

screen set up

The materials are super easy, nothing fancy going on here. I went with a monochromatic blue color palette.

node

Animation time!

This part took me the most time. Iā€™m still learning, so thereā€™s a lot of experimenting, moving keyframes left and right, and a lot of playing and stopping the animation, to see if it feels right.

The important thing is to take it step by step.

For the little bounce when the gift opens, you can use a dynamic effect by pressing T while in the timeline. I used bounce and played with the amplitude until I liked it.

image

final anim

Psstā€¦ before you render this, donā€™t forget to animate the hinges like meā€¦

Render at last!

You can render the animation in whatever format you want, I recommend a video, png sequence, or .exr I went with .exr myself since I used another software for stitching the animation.

gift

Thatā€™s it we did it!

Hope you enjoyed todayā€™s episode. Iā€™ll see you in a week, and donā€™t forget to stay awesome!


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