Design so that the user is never "idle".
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Instead you can spark⨠user action by guiding â¨the user to take it from there.
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When thereâs no data⨠to show, avoid showing â¨an empty screen.
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Design so that the user is never "idle".
Instead you can spark⨠user action by guiding â¨the user to take it from there.
When thereâs no data⨠to show, avoid showing â¨an empty screen.